Week 6: Enemies


This week, we added an enemy spawner and enemies. Enemy health is set to -1 when the player overlaps collision, which destroys the enemy. Each enemy is spawned with a random material and name picked from two different arrays.

Here's a link to a blueprintUE showcasing one of the few blueprints we worked on: https://blueprintue.com/blueprint/7itrdj6d/

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