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Game Design 1
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Devlog
Week 17 Devlog: Final
December 11, 2024
by
Hunter McRight
Link to Github: https://github.com/hunterrr-m/Game-Design-I This will be the final devlog for this class! There are a few new differences from last build, which include new niagara particles, a dialog...
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Week 11 Devlog: Landscape
November 06, 2024
by
Hunter McRight
For this assignment, we were tasked with building a landscape with foliage and water, offering a view that showed three other points of interest from the bunker door. I definitely don't think my lands...
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Week 9 Devlog: Bunker Midterm
October 22, 2024
by
Hunter McRight
For the past 3 weeks or so, we have been tasked with constructing an underground bunker to completion using modeling tools, outside assets, particles, sounds, materials, timelines, and lighting. Altho...
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Week 5 Devlog: Improvements (1.4)
September 25, 2024
by
Hunter McRight
For this weeks devlog, we were tasked with improving our levels based on feedback. Since I never got much feedback in terms of what I could improve on, I just worked on what I thought would be best. O...
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Week 4 Devlog: Assets / Emotion (1.3)
September 18, 2024
by
Hunter McRight
For this weeks devlog, I was tasked with creating a specific "emotion" for my player to feel as they traverse through the level. Initially, I was going to go with "Intrigue," but instead settled on "D...
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Week 3 Devlog: Basic Audio (1.2)
September 11, 2024
by
Hunter McRight
For this weeks devlog, I added a few new sounds so that the level at least has some basic audio. In total, I added a background track called "The Pyre": "The Pyre" Kevin MacLeod (incompetech.com) Lice...
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Week 2 Devlog: The REAL Sand Temple (1.1)
September 03, 2024
by
Hunter McRight
For this assignment, I decided to scrap what I had previously and start over. I expanded on the gameplay and tried my best to make the temple look a bit more polished. The temple now features three di...
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Week 1 Devlog: The Sand Temple (1.0)
August 28, 2024
by
Hunter McRight
The gameplay I decided to add was platforming, as it's the most fun to create in my opinion. If I had more time I definitely would've liked to polish this up a bit and add a little more, but it's a go...
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